Fifteen-year-old Michelle saves the world on a daily basis…with her trusty video game controller, of course! Naturally, she jumps at the chance to play an experimental virtual reality game.
The beautiful fantasy world of Starrs? Check. The power to mold matter? Check. No reset button? Wait, she didn’t sign up for this!
Turns out Starrs is really real, and to make matters worse, Michelle’s interference awakens the Cycle of the Six Moons, a series of devastating trials that will devour the universe.
Fighting the apocalypse was way easier when danger stayed on the other side of the screen, but Michelle finds a secret weapon in her new-found powers. She uses them to rescue the crown prince of a powerful magic kingdom from their sworn enemies, a technologically-advanced cult that strives to eradicate magical blood.
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